Grand Theft Auto: Vice City was the start of asset administration within the collection. Tommy Vercetti’s empire was constructed on the spine of his properties.
At the beginning of Grand Theft Auto: Vice City, the story is centered round Tommy Vercetti’s journey to the titular metropolis for a drug deal. This preliminary deal goes awry, morphing the sport into the story of Tommy organising his personal, huge felony empire and establishing an official crime household. This rags-to-riches story is advised each via GTA: Vice City’s narrative and its gameplay, as it launched the idea of belongings to the collection – one thing that is caught with GTA ever since.
The first property gamers buy in GTA: Vice City is the Vercetti Estate, and it’s miles from the final. Over time, Tommy constructs his empire by shopping for belongings like golf equipment, an ice cream manufacturing facility, and extra. These are all integrated into gameplay by manner of particular missions required for every asset earlier than it begins producing a constant revenue.
Continue scrolling to maintain studying
Click the button under to start out this text in fast view.
Related: GTA 6: What Vice City Characters Are Still Alive (& Could Return)
Rockstar has continued to make use of this idea of asset acquisition in virtually each Grand Theft Auto recreation after. GTA 4 is the one mainline title to get rid of it; protagonist Niko Bellic was merely given safehouses freed from cost at set intervals all through the story. Every different recreation has used an identical system to Vice City. San Andreas did not cost gamers for as a lot of its properties, resulting in a faster street to profitability, however GTA 5 introduced again upfront prices for nearly each property.
How Vice City’s Asset Management Shaped Grand Theft Auto
Regardless of how gamers get ahold of their belongings, the core concept is identical: Purchasing and upgrading properties offers a sense that gamers are increase a felony empire from virtually nothing. By forcing gamers to do missions to completely open up every enterprise, Rockstar makes them really feel like they’re invested in these companies, too.
GTA 5 takes property acquisition to new ranges with a number of of its belongings. Instead of producing a set quantity of passive earnings after ending a questline, properties just like the Car Scrapyard, LSPD Auto Impound, and Sonar Collections Dock solely payout if the participant is actively participating with them. If they wish to get essentially the most out of the Auto Impound, for instance, they’re going to have to tow 300 vehicles. It’s doubtless not value it for many gamers to try this a lot work, however Rockstar offers the choice for many who wish to turn out to be totally immersed in GTA 5.
This system could possibly be additional developed within the subsequent Grand Theft Auto recreation, which might be particularly becoming if GTA 6 returns to Vice City. Rockstar has constantly performed with the property shopping for method since introducing it in Grand Theft Auto: Vice City, so it needs to be attention-grabbing to see what the developer comes up with subsequent.
Next: Why GTA 6 Set In Present-Day Vice City Is The Right Choice
BotW Player Becomes First Ever To Open An ‘Impossible’ Chest
About The Author
Ricky Frech
(19 Articles Published)
Ricky Frech is a Gaming Features author at Screen Rant with a deal with sports activities video games. Ricky has been taking part in all types of sports activities video games since choosing up NBA Hang Time on the SNES. He loves hopping between the entire trendy Ultimate Team modes attempting to construct his dream squad.
More From Ricky Frech